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Use the arrow up/down keys to navigate through the command history. It has complete access to the scripting API, making it a versatile tool for a variety of tasks (for example, to repair your current vehicle, type V.Repair()).
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To learn more about how to use it, open it and type Help().
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The v2.10.11 update to v2.10.11 is also included in this version. All of this is handled automatically simply place all scripts in the “scripts” directory as previously, and ScriptHookVDotNet will handle the rest. This contains a new in-game console with C# expression support, a revamped scripting API, and the ability to run scripts written against different versions of the scripting API simultaneously (so you can continue to load old v2 scripts, but also new ones using the v3 API).
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It’s finally time for the huge v3 upgrade to be released. When rendering strings longer than 198 characters, characters were missing.Fixed a TypeLoadException that was preventing some scripts from loading.Re-added the reload key, as well as the ability to change the console toggle key.In addition to the Reload() command in the console, reloading by a key press is now allowed.Įdit ScriptHookVDotNet.ini in the game folder (e.g.) to change the shortcut keys: ReloadKey=Insert The default key to toggle the in-game console can now be changed. Unfortunately some scripts rely on this, so enabling that behavior again. This should never have worked, but did in v2 because of an oversight. Fixed scripts that were installed to subdirectories of “scripts” not loading.Fixed keyboard state not updating correctly when pressing modifier keys (like Ctrl or Shift).Fixed “//0” being added to INI value when saving script settings.Fixed IsPersistent and MarkAsNoLongerNeeded() using the wrong natives.Fixed missing multiply operator in quaternion class for v2 API.Fixed file version information for ScriptHookVDotNet2.dll.Fixed setter for Vehicle.SteeringAngle using radians instead of degrees.
Fixed wrong date being set and returned by World.CurrentDate.Added VehicleWindowTint.Invalid enum value for when the native returns “-1”.Added WeaponCollection.Give() overload which accepts a weapon name.Added overload to Screen.ShowHelpTextThisFrame() to make beeping optional.Updated GameVersion enum to contain newer versions.Made some vehicle properties more future-proof by using memory patterns, preventing some scripts from easily not working by game updates.
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