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Scripthookvdotnet2 download
Scripthookvdotnet2 download












scripthookvdotnet2 download
  1. #Scripthookvdotnet2 download how to#
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  4. #Scripthookvdotnet2 download full#

Use the arrow up/down keys to navigate through the command history. It has complete access to the scripting API, making it a versatile tool for a variety of tasks (for example, to repair your current vehicle, type V.Repair()).

#Scripthookvdotnet2 download how to#

To learn more about how to use it, open it and type Help().

#Scripthookvdotnet2 download update#

The v2.10.11 update to v2.10.11 is also included in this version. All of this is handled automatically simply place all scripts in the “scripts” directory as previously, and ScriptHookVDotNet will handle the rest. This contains a new in-game console with C# expression support, a revamped scripting API, and the ability to run scripts written against different versions of the scripting API simultaneously (so you can continue to load old v2 scripts, but also new ones using the v3 API).

#Scripthookvdotnet2 download upgrade#

It’s finally time for the huge v3 upgrade to be released. When rendering strings longer than 198 characters, characters were missing.Fixed a TypeLoadException that was preventing some scripts from loading.Re-added the reload key, as well as the ability to change the console toggle key.In addition to the Reload() command in the console, reloading by a key press is now allowed.Įdit ScriptHookVDotNet.ini in the game folder (e.g.) to change the shortcut keys: ReloadKey=Insert The default key to toggle the in-game console can now be changed. Unfortunately some scripts rely on this, so enabling that behavior again. This should never have worked, but did in v2 because of an oversight. Fixed scripts that were installed to subdirectories of “scripts” not loading.Fixed keyboard state not updating correctly when pressing modifier keys (like Ctrl or Shift).Fixed “//0” being added to INI value when saving script settings.Fixed IsPersistent and MarkAsNoLongerNeeded() using the wrong natives.Fixed missing multiply operator in quaternion class for v2 API.Fixed file version information for ScriptHookVDotNet2.dll.Fixed setter for Vehicle.SteeringAngle using radians instead of degrees.

scripthookvdotnet2 download

Fixed wrong date being set and returned by World.CurrentDate.Added VehicleWindowTint.Invalid enum value for when the native returns “-1”.Added WeaponCollection.Give() overload which accepts a weapon name.Added overload to Screen.ShowHelpTextThisFrame() to make beeping optional.Updated GameVersion enum to contain newer versions.Made some vehicle properties more future-proof by using memory patterns, preventing some scripts from easily not working by game updates.

#Scripthookvdotnet2 download full#

  • Made methods for creating entities in World return null when the entity pool is full in order to prevent the game from crashing.
  • Made World.CreateRandomVehicle() return immediately (the method does not work currently).
  • Improved performance of methods for getting entities in World and World.GetAllBlips() (or World.GetActiveBlips() in the v2 API).
  • Fixed PedHash.Corpse01UMY using the wrong value.
  • Fixed Notification.Show(), Screen.ShowSubtitle(), Screen.ShowHelpTextThisFrame(), the setter of TextElement.Caption, TextElement.GetStringWidth(), and TextElement.GetScaledStringWidth() throwing exception when the text argument is null (now work as if the text argument is the empty string).
  • Fixed Audio.PlaySoundAt and Audio.PlaySoundFrontend not correctly tying the returning sound id.
  • Fixed Ped.SeatIndex not necessarily returning the correct value.
  • Fixed Game.GetUserInput() throwing exception for certain window titles.
  • Fixed some properties and methods of EntityBone not working in v.0 or higher.
  • Fixed the getter of Game.TimeScale not working in v.0 or higher.
  • Fixed Vehicle.OilVolume and Vehicle.PetrolTankVolume returning the wrong value.
  • Added countermeasure against removing vehicles added in Arena War or later updates (Lowriders or later updates in 1.0.505.2 to.
  • Added more accurate values to VehicleLockStatus and made confusing values obsolete.
  • Added missing flag values to LeaveVehicleFlags enum.
  • Added missing firing pattern values to FiringPattern enum.
  • Added missing control values to Control enum.
  • Added new peds, vehicles, weapons, radio stations, blip sprites, and explosion types to PedHash, VehicleHash, WeaponHash, RadioStation, BlipSprite, and ExplosionType enums.
  • Added Ped.GetAllModels() and Weapon.GetAllModels().
  • Added the property Vehicle.HandlingData.













  • Scripthookvdotnet2 download